﻿public class GameConfig
{
    /// <summary>
    /// 满血血量(初始血量）
    /// </summary>
    public static int BLOOD_START = 3;

    /// <summary>
    /// 初始分数
    /// </summary>
    public static int SCORE_START = 0;

    /// <summary>
    /// 每天复活总次数
    /// </summary>
    public static int RESURRECTION_COUNT = 10;

    /// <summary>
    /// 玩家左边Z轴
    /// </summary>
    public static float PLAYER_LEFT_Z = -6f;

    /// <summary>
    /// 玩家中间走Z轴
    /// </summary>
    public static float PLAYER_MID_Z = -10f;

    /// <summary>
    /// 玩家右边轴Z轴
    /// </summary>
    public static float PLAYER_RIGHT_Z = -14f;

    /// <summary>
    /// 随机摸牌
    /// </summary>
    public static int MOPAI_RANDOM_MAX = 3;

    /// <summary>
    /// 随机弃牌
    /// </summary>
    public static int QIPAI_RANDOM_MAX = 5;

    /// <summary>
    /// 随机炸弹
    /// </summary>
    public static int ZHADAN_RANDOM_MAX = 6;

    /// <summary>
    /// 随机道具的区间最小值
    /// </summary>
    public static int OBSTACLE_INTERVAL_MIN = 1;

    /// <summary>
    /// 随机道具区间最大值
    /// </summary>
    public static int OBSTACLE_INTERVAL_MAX = 10;

    /// <summary>
    /// Playerpref缓存key
    /// </summary>
    public static string[] modeKey = { "PokeRunEasy","PokeRunMid","PokeRunHard"};
   
    /// <summary>
    /// 角色mesh名字
    /// </summary>
    public static string[] ConfigRoleName =
    {
        "f_10",
        "f_5",
        "f_11",
        "f_22"
    };

}